Double Or Nothing: A 50/50 Shot at Greatness Volume 2

Double Or Nothing: A 50/50 Shot at Greatness Volume 2

$5.50
GOLD members pay $3.57

The second volume of Double or Nothing is a slide-driven game that both tests your students' knowledge of random facts and also exposes their tolerance for risk!

Details

The second volume of Double or Nothing is a slide-driven game that both tests your students' knowledge of random facts and also exposes their tolerance for risk! 

Here’s how to play. A student starts with one piece of candy. Before they are read a true or false question, they are given the option of continuing in the game by risking their candy or saving their candy and ending their turn. If the student answers correctly, they double their candy. If they answer incorrectly, they lose their candy are out. Students are only allowed to risk all or nothing—nothing in between! Once a player is out, another player can enter the game and start with one piece of candy.  

As students get further into the game, the stakes become higher, and the interactions become more interesting! 

While simple, Double or Nothing can serve as an easy icebreaker and is flexible enough to fit into whatever time you have allotted for an opening game. 

Supplies needed: 
• A bag of fun-sized candy

This Resource Includes:

  • Complete PowerPoint file
  • Individual (10 Q&A + instructions + tiebreaker) game slides (jpeg files)
  • Blank slides for customization (jpeg files)
  • Title slide (jpeg file)

 

Note from Author

About this Product
You could add a fun dynamic to this game by making students a buyout offer the further they get into it, similar to a deal or no deal.
Andy Klenke

Andy Klenke

Andy is the creator of Experience Scripture, a line of resources dedicated to helping students have meaningful interactions with Scripture. Find out more at www.xpscripture.com.