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The four corners game where participants must decide the decade the displayed item or invention was introduced to the world. It can be played in an elimination style or with rewarding points.

Details

Get ready for a fast-paced, high-energy game that will test your students' knowledge of pop culture, technology, and history! Decadia challenges players to guess which decade a famous item or invention was introduced to the world. When the item is displayed, players must move to the correct corner of the room representing the right decade—the 70s, 80s, 90s, or 2000s.

This four-corner-style game gets students out of their seats and moving, making it a great way to build energy and excitement in any setting. Easy to Play, Fun to Watch – Whether you're playing with a small group or a large crowd, it’s easy to follow along and fun to see who has the best historical instincts.

How to Play:

Display the slide with an object or invention on the screen. Students must then decide which decade (70s, 80s, 90s, or 2000s) the item was introduced and move to that corner of the room.

Here are some variations:

Elimination Mode – Those who choose correctly stay in the game; those who pick the wrong decade are out. The last person standing wins.

Point Mode – Instead of eliminating players, keep score, awarding points for correct answers. The player with the most points at the end wins.

This Resource Includes:

  • Complete PowerPoint game file
  • Individual (10 Q&A + instructions) game slides (jpeg files)
  • Title slide (jpeg file)

Note from Author

About this Product
Add a 10-second timer - this forces students to make a quick decision. You can also play some game show-type music as students move from corner to corner to add to the whole vibe.
Steven Dallwig

Steven Dallwig

Steve Dallwig is the Pastor of Student & Family Ministries at Chapelgate Church outside of Baltimore, MD and has been working with students & families for over 35 years.